• Updated 12 Nov, 13:46 UTC
  • Next run 13 Nov, 05:17 UTCNext 13 Nov 05:17
  • Last 7 days: 8 new models · 61 runs7 d: 8 models · 61 runs
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ricursiveAI/Ripple-65B-Preview vs GLM 5.3

6 prompts both ran·Specs and numbers·Change models

ricursiveAI/Ripple-65B-Preview took 4 min 19 s and $0.025 at list price, GLM 5.3 took 22 min 22 s and $0.34 at list price. GLM 5.3 took 5.2× as long and cost 14× as much.

ricursiveAI/Ripple-65B-Preview

Ricursiveai · $0.60/M out · 343 HN pts

GLM 5.3

Z.ai · $1.40/M out · 3,306 HN pts

Pelican

Generate an SVG of a pelican riding a bicycle

ricursiveAI/Ripple-65B-Preview's SVG for the "Pelican riding a bicycle" prompt

ricursiveAI/Ripple-65B-Preview

2 min 14 s$0.01017k tokensAPI
GLM 5.3's SVG for the "Pelican riding a bicycle" prompt

GLM 5.3

4 min 2 s$0.08360k tokensAPI

Watch

Draw a mechanical wristwatch that shows the current local time, with a sweeping seconds hand and a date window. Make it look expensive.

Still of ricursiveAI/Ripple-65B-Preview's page for the "Wristwatch that shows the current time" prompt

ricursiveAI/Ripple-65B-Preview

29 s$0.0046.2k tokensAPI
Still of GLM 5.3's page for the "Wristwatch that shows the current time" prompt

GLM 5.3

2 min 1 s$0.02921k tokensAPI

Landing

Build the landing page for Lumen Cycles, a Copenhagen workshop that builds custom cargo bikes to order. Make it look like a real brand you would trust with 4,000 euros.

Still of ricursiveAI/Ripple-65B-Preview's page for the "Landing page for a cargo bike workshop" prompt

ricursiveAI/Ripple-65B-Preview

78 s$0.00914k tokensAPI
Still of GLM 5.3's page for the "Landing page for a cargo bike workshop" prompt

GLM 5.3

9 min$0.1391k tokensAPI

Breakout

Make a Breakout game I can play right now with the keyboard or the mouse. Give it several levels, a score and some juice.

Still of ricursiveAI/Ripple-65B-Preview's page for the "Playable Breakout" prompt

ricursiveAI/Ripple-65B-Preview

14 s$0.0012.3k tokensAPI
Still of GLM 5.3's page for the "Playable Breakout" prompt

Blank first frame. Press Run.

GLM 5.3

31 s$0.0096.7k tokensAPI

Design a logo for Night Heron, an independent bookshop that only opens after dark.

ricursiveAI/Ripple-65B-Preview's SVG for the "Bookshop logo" prompt

ricursiveAI/Ripple-65B-Preview

3 s<$0.001490 tokensAPI
GLM 5.3's SVG for the "Bookshop logo" prompt

GLM 5.3

6 min 28 s$0.08460k tokensAPI

About

Write the opening of the About us page for Patchbay, a three-person studio in Rotterdam that repairs vintage synthesizers. About 150 words.

Patchbay is three people and a bench in Rotterdam. We repair vintage synthesizers of all kinds, from a Moog that needs one capacitor to a modular system that hasn't been run in thirty years.

We started because older instruments deserve to keep working. The circuitry is simple, but the failures are personal: a dead pot in a favourite key, a CV rail that drifts, a ribbon controller that was saturated in smoke. We treat each case the way our own instruments would need to be treated.

A workshop is a good place for slow work and long conversations. We're always glad to open a system on the bench, find out what it actually needs, and explain why. If you have something unwell, send it over or come visit us in Rotterdam.

ricursiveAI/Ripple-65B-Preview

2 s<$0.001156 tokensAPI

Patchbay is a three-person workshop in Rotterdam where vintage synthesizers come back to life. Whatever lands on our bench — a battered Minimoog, a Juno with dead keys, an ARP silent since the eighties — gets the same treatment: careful diagnosis, honest advice, and repairs done right.

We started Patchbay because we believe a good synthesizer shouldn't die of old age. These machines are more than circuits and sliders — they're the sound of records you grew up with, and the reason some of us got into music in the first place. Every one we fix goes back out into the world ready to make more.

Between us we handle everything from recapping and calibration to keybed work and the hunt for parts nobody has made in decades. It's slow, meticulous work, and we like it that way. If something in your collection hums, crackles, or refuses to turn on, bring it in — we'll see what we can do.

GLM 5.3

19 s$0.0064.3k tokensAPI

Specs and numbers

ricursiveAI/Ripple-65B-PreviewGLM 5.3
MakerRicursiveaiZ.ai
Made in—China
Released4 Nov 202618 Aug 2026
Price in, per M tokens$0.20$0.07
Price out, per M tokens$0.60$1.40
Context1,048,576 tokens1,048,576 tokens
Weightsopenopen
Hacker News points3433,306
Time for the six prompts4 min 19 s22 min 22 s
List price of the six prompts$0.025$0.34

ricursiveAI/Ripple-65B-Preview was cheaper: $0.31 less at list price, and less on each of the 6 prompts. ricursiveAI/Ripple-65B-Preview was faster: 18 min 3 s less in total, and faster on each of the 6 prompts.

In the recording, both Breakout games stopped painting. GLM 5.3's Breakout game showed a blank first frame when the still was taken.

Tea Garden experiment: GLM 5.3's game passed 1 of 5 checks; ricursiveAI/Ripple-65B-Preview was not in it.

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